Also increased the range and weapon damage.
It has now been fixed by removing the upgrade ability: * A bug caused the following(1) three defences to become useless once the camo upgrade had been bought. * Fixed a bug triggering a small nuclear explosion when dozer got destroyed. This will provide some great extra boost for the GLA. * Added a new superpower for ALL GLA generals The "Call for Jihad". * Added the jinjan cannnon as a superpower for some generals. * Replaced the tomahawk defence with a new structure The "Superior laser cannon". * Slightly lowered range and increased cost for the crusader artillery. * Made some adjustments to the mammoth tank * Made some adjustments to the Prototype Paladin * Increased cost for the firebase, also made it consume 2 power. * Replaced the firebase with tomahawk defence. * Fixed commanche not recieving any rocket pods after upgrade * The reinforcmentpad now consumes 6 power. * Replaced the J-10 fighter with the screamer jet. * Can now build the Devastator tank once the harmageddon nuke has been built. * Added a new unit the "mini dragon" which is a cheap armed and armoured personell carrier.Resistant
* Replaced the devastator tank with a standard battlemaster (slightly downgraded). * Fixed issue with the Artillery Command center * Fixed issue with dragonfly missiles not exploding Note that to fix the exploit I had to make the infantry be spawned outside of the bunker. * The master defence bunker got upgraded specs Longer attack range, better armour, now consumes 1 power,įixed an infantry exploit, made the garrisoned troops immune to clear building attacks and made them sustainĨ0% shared damage with the bunker. * Max one overlord artillery, also decreased health slightly
*Please note that this update is for everyone with version 1.1 or higher* It includes everything from small bugfixes and tweaks to completley new units. This is the largest update since version 1.1. Now available for download at moddb and strategyinformer and CnCFiles Version 1.2 of Destructive Forces is now finished and has been uploaded to moddb and CnC files mirrors. Version 1.2 at CnC files does NOT need this fix as it is already included. Please note that this hotfix is for version 1.2 only.
For a full readme of the changes as well as the download click on the link below. I also made some modifications to improve balance. I discovered a small bug in version 1.2 that caused the blackbird to be unavailable. No changes in this version, just making it more easy to get ).Ġ7-02-17 | Hotfix for version 1.2 has been released I have released version 1.21 (version 1.20+the hotfix) as a full installation executable.
the latest mod via torrentĠ7-04-26 | Version 1.21 now available as a full install You can also download the entire game (ZH) incl. Please follow the link below for Changes and download location. I have released version 1.3 as a full installation executable. I have released version 1.4 as a full installation executable. If you like the original Zero Hour, you'll definitely love this mod as it widely expands the game but at the same time holds on to the typical gameplay.įor additional information, reviews, images and latest news please CLICK HERE or HERE In one type of fighting, like infantry generals, Then play as the assault general.You will General, or maybe you like to play very aggressive, Type of player, then play as the artillery Human gameplay and so I have tried to makeĪir battles, extreme tank battles or perhapsįighting each other. But at the sameĪbilities so that they all should be able Kind of resistance you may encounter, because So that before you go to battle you really Generals, all with their special uniqueness However, it does of course also come with skirmish support. Forces is a mod for C&C Generals: Zero Hour, that has been primarily made to give players exciting multiplayer